Oh, and you definitely always want Feather Falling 4 on your boots - no exceptions, because it isn't mutually exclusive with any other enchantments. Then again, full Protection 4 already gives you more than enough time to either find and drink your fire resistance potions, or attempt to pillar out of the lava lake. So yeah, Projectile Protection is quite pointless, unless you are specifically fighting skeletons, ghasts or blazes, although the latter two also involve fire and/or explosion damage.īlast Protection might be interesting if you want to reduce the chance of a creeper or ghast pushing you off some ledge, but other than that you might want the creeper to actually push you away, in case there are more of his kind nearby.įire Protection is probably the most useful of the three, though likely only at maximum level on a single item for the burning reduction bonus. Blast protection additionally reduces explosion knockback by (level * 15%), where "level" is the highest equipped blast protection level.after jumping out of lava or touching fire, where "level" is the highest equipped fire protection level. Fire protection additionally reduces burning time by (level * 15%), e.g.Feather falling counts triple towards the sum, but only for falling damage, which includes ender pearl teleportation.For all other damage types they don't count at all. Specific protection types (blast, fire, projectile) count double towards the sum, but only for the type of damage they affect.Damage reduction then is ((capped total protection levels) * 4%). Protection levels from all armor pieces are added up, but the sum is capped at 20.Some more technical details on damage reduction from enchantments: Also feather falling almost doubles your fall height which is cool, never realized it was so powerful. Tl dr fire prot and blast prot do basically nothing for the things they're supposed to protect against, while sacrificng all protection against everything else. Blast protection gives you a heart and a half less damage from creepers. Prot gives you at least 36 more blocks to fall than the others. Prot IV chestplate, pants, and helmet or boots - Three hearts leftīlast Prot helmet and boots - One heart leftįire protection gives you 30 more seconds in lava than Protection. One more block in each of these scenarios will kill you.įull armor, no enchantments - One heart left Prot on everything and Feather Falling IV - 103 blocks Unbreaking would increase the numbers greatly as well, more than doubling them. If you find yourself in a situation where for some reason you need to survive four full minutes in lava, just bring a fire resistance potion. Not a huge difference between prot and fire prot. Same as fire prot, you survive indefinitely until your helmet and boots both go. Golden apples will buy you more time, maybe a minute, but your armor will still break eventually and then you're back to the "no armor, eating golden apples" scenario. Food choice was steak, not sure if it matters for regen. Once they break you go for a little longer and die. You can survive with a chestplate, leggings, and one of the other two indefinitely as long as you're eating. Maybe a little longer if you eat the apple just before you go in.įire Prot on everything without eating - 57 secondsįire Prot with food - 4 minutes, after which your helmet and boots both break. No armor, eating golden apples - 2 seconds, you're already dead before you're done eating. (#spoiler) = neat! (/rose) = ( full list)Īll tests done with diamond armor from full health, no Unbreaking. News Builds Gameplay Maps Tutorials Redstone Command Blocks FanArt Comment Formatting
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